Two kids meet in a hospital gaming room in 1987. One is visiting her sister, the other is recovering from a car crash. The days and months are long there. Their love of video games becomes a shared world -- of joy, escape and fierce competition. But all too soon that time is over.
When the pair spot each other eight years later in a crowded train station, they are catapulted back to that moment. The spark is immediate, and together they get to work on what they love - making games to delight, challenge and immerse players, finding an intimacy in digital worlds that eludes them in their real lives. Their collaborations make them superstars.
This is the story of the perfect worlds Sadie and Sam build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.
Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest as it examines the nature of identity, creativity, disability, failure, the redemptive possibilities in play and, above all, our need to connect: to be loved and to love.
Staff Choice: Isabelle
It was incredibly refreshing to read a book that is all about the depth and value of platonic love and that it can be just as valuable and fulfilling as a romantic one. I loved how Zevin centers playfulness, both in the story itself and in her writing style.
I was worried that because I'm not much of a gamer myself that I would have trouble following along, but Zevin wrote in a way that I could appreciate and understand the characters world and their fascinations. What really set this book apart for me was the chronic pain and disability representation, and particularly the mental toll this has on a person.